After doing a rough draft of the floor plans we've divided work up a little bit as follows:
• Building the external tower
• Build objects in 3Dstudio Max
• Scripting animation/sound elements into HL
• Research how to do animation in HL
Selma-
• Building ECG machine, piping, and wires (blood trans.)
• Build objects in 3Dstudio Max
• Scripting animation/sound elements into HL
Iona-
• Gathering textures
• Historical research and oral history
• Sound recording/foley
• Studio 6 conservatoire mix
• Scripting animation/sound elements into HL
• Particle generators and skyboxes (external environment)
Lee-
• Building the maps/architecture in Half Life
• Sound recording/Foley
• Rough mixes then Studio 6 conservatoire mix
• Scripting animation/sound elements into HL
• Research triggering in HL (animation and sound)
• Particle generators and skyboxes (external environment)
TimeLine
Working with 5 weeks left to finish should give us plenty of time for unexpected problems and a week to fully test and gain feedback from people.
Week 1 (as of 16th Nov)
- Complete water tower amendments
- Gather relevant textures for existing tower internals (photography on site)
- Building of maps/architecture in HL (Half Life)
- Object research and plans on realisation in 3DS Max
- Build upon ideas of how the blood transfusion ideal could be achieved (Selma)
- Begin oral history research
Week 2
- Continue with 3DS Max object building including compilation tests and UV mapping
- Research into object animation particually in reference to the ECG machine idea (more to follow)
- Continue internal architecture and design
- Import real world 256x256 textures into HL and implement
- Oral history script and how it will be experienced through the space
Week 3
- Complete 3DS Max object building and begin to import into HL, orientate and UV match to existing HL entities (objects/prefabs/lighting)
- Research into triggering sound and animation within HL
- Begin sound sample gathering using predefined sound script throughout the space
Week 4
- Continue sample gathering and begin compiling atmospheric sounds/triggered sounds/oral history work (fragmented narrative)
- Contextualisation check - Meeting to discuss if the media created is sufficient to describe the space in the way we want it to
- Animations produced and put into HL - tested and developed
Week 5
- Import sound elements and set up proximity triggers within HL
- Any remaining skybox work (picture of the new hospital through the windows etc)
- Work with particle generators to create dusty environments
Week 6
- Test/troubleshoot and resolution
- Feedback
:)
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