Sunday 15 November 2009

Time Management..


After doing a rough draft of the floor plans we've divided work up a little bit as follows:

Jovi-
• Building the external tower
• Build objects in 3Dstudio Max
• Scripting animation/sound elements into HL
• Research how to do animation in HL

Selma-

• Building ECG machine, piping, and wires (blood trans.)
• Build objects in 3Dstudio Max
• Scripting animation/sound elements into HL

Iona-
• Gathering textures
• Historical research and oral history
• Sound recording/foley
• Studio 6 conservatoire mix
• Scripting animation/sound elements into HL
• Particle generators and skyboxes (external environment)

Lee-
• Building the maps/architecture in Half Life
• Sound recording/Foley
• Rough mixes then Studio 6 conservatoire mix
• Scripting animation/sound elements into HL
• Research triggering in HL (animation and sound)
• Particle generators and skyboxes (external environment)


TimeLine
Working with 5 weeks left to finish should give us plenty of time for unexpected problems and a week to fully test and gain feedback from people.


Week 1 (as of 16th Nov)
  • Complete water tower amendments
  • Gather relevant textures for existing tower internals (photography on site)
  • Building of maps/architecture in HL (Half Life)
  • Object research and plans on realisation in 3DS Max
  • Build upon ideas of how the blood transfusion ideal could be achieved (Selma)
  • Begin oral history research

Week 2
  • Continue with 3DS Max object building including compilation tests and UV mapping
  • Research into object animation particually in reference to the ECG machine idea (more to follow)
  • Continue internal architecture and design
  • Import real world 256x256 textures into HL and implement
  • Oral history script and how it will be experienced through the space

Week 3
  • Complete 3DS Max object building and begin to import into HL, orientate and UV match to existing HL entities (objects/prefabs/lighting)
  • Research into triggering sound and animation within HL
  • Begin sound sample gathering using predefined sound script throughout the space

Week 4
  • Continue sample gathering and begin compiling atmospheric sounds/triggered sounds/oral history work (fragmented narrative)
  • Contextualisation check - Meeting to discuss if the media created is sufficient to describe the space in the way we want it to
  • Animations produced and put into HL - tested and developed

Week 5
  • Import sound elements and set up proximity triggers within HL
  • Any remaining skybox work (picture of the new hospital through the windows etc)
  • Work with particle generators to create dusty environments

Week 6
  • Test/troubleshoot and resolution
  • Feedback

:)

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